吃屎不忘拉屎人 发表于 2014-10-3 11:28:46

要不这样,我给你一个J16D的尾兽玉,你来翻译下语句,别跟我说你自己都翻译不出你自己的东西

菜鸟哥g 发表于 2014-10-3 11:29:46

不信的可以去youtube找找看啊,大j8绝对不是j16d

吃屎不忘拉屎人 发表于 2014-10-3 11:37:53

{
by J16D
}

const
    /////////---------------
   _ARCHIVE0 = "CLEO\S_FileS\effectS\effect_00.mp3"
   _ARCHIVE1 = "CLEO\S_FileS\effectS\effect_01.mp3"
   _ARCHIVE2 = "CLEO\S_FileS\effectS\effect_02.mp3"
   _ARCHIVE4 = "CLEO\S_FileS\effectS\effect_04.mp3"

    /////////---------------
    _PX = 1@
    _PY = 2@
    _PZ = 3@
    _PRandomX = 4@
    _PRandomY = 5@
    _PRandomZ = 6@
    _PRadius = 2.0
    _BaseObj = 15@
    _PivotObj = 20@
    _ANGLE = 16@
    _RadiusBO = 28@
   _IsCheatTyped = 11@
end

{$CLEO}
0000:
_IsCheatTyped = FALSE

while true
if and
Player.Defined(0) /// $PLAYER_CHAR == 0
8449: not actor $PLAYER_ACTOR in_a_car
then
    gosub @CheatTypedCheck
    if
    _IsCheatTyped == TRUE
    then
      gosub @FILE_CHECK
      gosub @MODEL_LOAD
      0AAD: set_mp3 18@ perform_action 1
      0ABC: set_audiostream 18@ volume 1.0
      0AC0: audiostream 18@ loop 1

      00A0: store_actor $PLAYER_ACTOR position_to _PX _PY _PZ
      04C4: store_coords_to _PX _PY _PZ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.2
      0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_walk" IFP_file "PED" 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB
      wait 0
      if
      0611:   actor $PLAYER_ACTOR performing_animation "HIT_walk"
      then
            0614: set_actor $PLAYER_ACTOR animation "HIT_walk" progress_to 0.30 // 0.0 to 1.0
            wait 0
            0612: set_actor $PLAYER_ACTOR animation "HIT_walk" paused 0
      end
      {
      0812: AS_actor $PLAYER_ACTOR perform_animation "DRIVE_BOAT" IFP "PED" framedelta 4.0 loopA 1 lockX 1 lockY 1 lockF 1 time -1 // versionB
      0612: set_actor $PLAYER_ACTOR animation "DRIVE_BOAT" paused 0
      0614: set_actor $PLAYER_ACTOR animation "DRIVE_BOAT" progress_to 0.27 // 0.0 to 1.0
      }
      _BaseObj = Object.Create(3106, _PX, _PY, _PZ)
      0382: set_object _BaseObj collision_detection 0
      0392: make_object _BaseObj moveable 0
      0750: set_object _BaseObj visibility 1
      01BB: store_object _BaseObj position_to _PX _PY _PZ
      _RadiusBO = 2.0
      08D2: object _BaseObj scale_model _RadiusBO
      069B: attach_object _BaseObj to_actor $PLAYER_ACTOR with_offset 0.0 0.3 1.0 rotation 0.0 0.0 0.0

      ////----------- check if there is any object in memory_pool, and destroy them
      for 31@ = 0 to 15 // 16
            0AC6: 30@ = label @OBJ_POOL offset
            0085: 29@ = 31@ // (int)
            0012: 29@ *= 4
            005A: 30@ += 29@ // (int)
            0A8D: 17@ = read_memory 30@ size 4 virtual_protect 0
            if
            03CA:   object 17@ exists
            then
                0108: destroy_object 17@
                0A8C: write_memory 30@ size 4 value 0 virtual_protect 0   // delete object 17@ from memory
            end   

1799197694 发表于 2014-10-3 11:47:35

大逗逼大J8,楼上那个就是J16D制作的尾兽玉

地址:http://www.youtube.com/watch?v=SbRgLSlUUNQ&index=12&list=UU6QvRlkMElnBFyS6AI69Dqw

菜鸟哥g 发表于 2014-10-3 12:11:14

file:///C:/Documents%20and%20Settings/Administrator/桌面/5%5DRITBDUFAM95$E9]G~L45F.jpg

菜鸟哥g 发表于 2014-10-3 12:12:05

file:///C:/Documents%20and%20Settings/Administrator/桌面/5]RITBDUFAM95$E9]G~L45F.jpg

菜鸟哥g 发表于 2014-10-3 12:14:09

让开,我一定要找到楼主的j8(拿着显微镜)

1799197694 发表于 2014-10-3 12:16:15

楼上的就算你拿显微镜也看不见他的J8,他的J8已经小到是微生物 了 亿分之1甚至没有

SnowAlex 发表于 2014-10-3 20:55:19

吃屎不忘拉屎人 发表于 2014-10-3 11:28
要不这样,我给你一个J16D的尾兽玉,你来翻译下语句,别跟我说你自己都翻译不出你自己的东西

http://www.youtube.com/watch?v=F0NMaSUegOs给我睁大眼睛看清楚下面那难道是j16d 分身?

SnowAlex 发表于 2014-10-3 20:56:15

1799197694 发表于 2014-10-3 11:47
大逗逼大J8,楼上那个就是J16D制作的尾兽玉

地址:http://www.youtube.com/watch?v=SbRgLSlUUNQ&index=1 ...

POD的视频我请问下面那个回复的j16d是假的?
页: 1 2 [3]
查看完整版本: 本人J16D,在此声明一下,请各位来看看